Phase: Sådd

  • Luminar Ventures

    Luminar Ventures is Sweden’s new venture capital fund that invests in tech companies in the early stages.

  • Luminous VC

    Luminous VC from London invests in the early and later stages and follows the companies into later big rounds.

  • Linnéa Capital

    Companies that are admitted to the business development program UIC Business Accelerator are offered start-up financing of SEK 500,000 from the Linnéa Capital fund.

  • Karolina Ventures

    Invests in ideas and entrepreneurs. Either invest directly or can help find funding.

  • MedTech4Health

    Supporting innovation projects in medical technology financially is an important part of Medtech4Health’s business. One tool is open calls for funding. Different calls have different purposes […] and target groups. Sometimes we focus specifically on healthcare, sometimes on small businesses and sometimes on collaborative projects.

  • National Board of Housing, Building and Planning (Boverket)

    The National Board of Housing, Building and Planning can provide different types of grants for sustainable construction.

  • JNE Invest

    Maximizes the conditions for young innovative companies. Through structured processes and commitment, JNE Invest is close to the companies’ operations and acts actively and proactively for the best possible progress.

  • UIC

    UIC can contribute with funding in the form of verification support to UIC companies. If you are admitted to the business development program UIC Business Accelerator, you can receive 500.000 SEK in start-up funding via Linnéa Capital.

  • IndieGoGo

    IndieGoGo started in 2008 and is now a global platform. They accept all projects without evaluation, however they cost more than Kickstarter if one fails to achieve the funding goal.

  • Kickstarter

    Kickstarter is perhaps the largest and most well-known crowdfunding platform. Can now also select specific Swedish projects.  Profiles mostly towards so-called creative projects within art, humor, crafts, dance, design, fashion, film, games, journalism, music, photography, publishing, technology and theatre.

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